Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance

An informal master class with Jakob Marsico and Chris Carlson, provided a backstage look at the technologies behind ‘Body Drift’.

JAKOB MARSICO is an interaction designer and media artist in Pittsburgh PA. He runs Ultra Low Res Studio, an arts-engineering firm that works with developers and architects to integrate dynamic, experiential installations with the built environment. Marsico holds an adjunct instructor position at Carnegie Mellon where he teaches Reactive Spaces and Media Architecture. He has a B.A. in Religious Studies from George Washington University and a Masters of Tangible Interaction Design from Carnegie Mellon University.
http://www.ultralowres.com/

CHRIS CARLSON is a sound artist and software developer based in Richmond VA. His work draws from a breadth of experience in interactive music and responsive environments and aims to inspire others to explore and create. Carlson’s app, Borderlands Granular, received an Award of Distinction in Digital Music and Sound Art in the 2013 Prix Ars Electronica and has been recognized and presented by the ZKM Center for Art and Media and Sónar Festival. Carlson holds a M.A. from Stanford University’s Center for Computer Research in Music and Acoustics and a B.S. in Physics from James Madison University.
http://www.modulationindex.com/

Masterclass

Body Drift

Fri 03 Nov & Sat 04 Nov
8:30pm Masterclass – CFA Kresge Theatre
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance
Body Drift Performance

An informal master class with Jakob Marsico and Chris Carlson, provided a backstage look at the technologies behind ‘Body Drift’.

JAKOB MARSICO is an interaction designer and media artist in Pittsburgh PA. He runs Ultra Low Res Studio, an arts-engineering firm that works with developers and architects to integrate dynamic, experiential installations with the built environment. Marsico holds an adjunct instructor position at Carnegie Mellon where he teaches Reactive Spaces and Media Architecture. He has a B.A. in Religious Studies from George Washington University and a Masters of Tangible Interaction Design from Carnegie Mellon University.
http://www.ultralowres.com/

CHRIS CARLSON is a sound artist and software developer based in Richmond VA. His work draws from a breadth of experience in interactive music and responsive environments and aims to inspire others to explore and create. Carlson’s app, Borderlands Granular, received an Award of Distinction in Digital Music and Sound Art in the 2013 Prix Ars Electronica and has been recognized and presented by the ZKM Center for Art and Media and Sónar Festival. Carlson holds a M.A. from Stanford University’s Center for Computer Research in Music and Acoustics and a B.S. in Physics from James Madison University.
http://www.modulationindex.com/

2017: SHIFT

SHIFT challenges realms of phenomenal perception, dislocating conditioned ways of seeing to affect a sense of indeterminacy between physical and perceptual space. 

Spike Wolff
Curator, wats:ON Artistic and Executive Director
Eddy Man Kim
Associate Curator, School of Architecture
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SPIKE WOLFF

Curator, Artistic and Executive Director

https://soa.cmu.edu/spike-wolff

lwolff [at] andrew [dot] cmu [dot] edu

Spike Wolff is Special Faculty in the College of Fine Arts and School of Architecture at Carnegie Mellon University. In addition to her work as Artistic and Executive Director of the wats:ON Festival, Spike is Curator of the School of Architecture Lecture Series and has curated exhibitions for the Miller Gallery on Carnegie Mellon’s campus. Spike assumed directorship of the wats:ON Festival in 2010 and has been instrumental in its revitalization, bringing an eclectic and diverse range of internationally acclaimed and emerging artists and their work to Carnegie Mellon. Spike’s work and interests are interdisciplinary in nature. Recent design projects include ‘Shadow’ an installation for the Mattress Factory Museum, ‘The Hurricane’ a temporary jazz club for the Hill House of Pittsburgh, and exhibition design for ‘Contrarreloj, Felix de la Concha’ at the Frick Art Museum. Spike holds a Master of Architecture from SCI-Arc and a Bachelor of Fine Arts from Carnegie Mellon University.
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EDDY MAN KIM

Associate Curator Emeritus

https://soa.cmu.edu/eddy-mankim

eddymankim [at] cmu [dot] edu

Eddy Man Kim is an Assistant Teaching Professor in the School of Architecture at Carnegie Mellon University, where he serves as a Co-director of the Computational & Tangible Interaction Design Laboratory (CoDe Lab). Eddy Man is a designer, researcher, educator, and entrepreneur who was awarded the George N. Pauly, Jr. Fellowship to join Carnegie Mellon University School of Architecture faculty as a Visiting Assistant Professor for the academic year of 2014/2015. A technologist and futurist at heart, Eddy Man is interested in interdisciplinary efforts to mutually augment design and technology—especially as they relate to current trends in web technology. Eddy Man is also one of the founding members of openUU, a design research agency based in Hong Kong. While holding the position of Technical Director, Eddy Man marketed for, managed, and delivered openUU projects that won four Best-of-Year Awards by Interior Design magazine and the 40-under-40 Award by Perspective Global magazine. While managing his practice in Hong Kong, Eddy Man taught graduate students at The University of Hong Kong Faculty of Architecture as a visiting design studio instructor and design workshops for Hong Kong Interior Design Association. Eddy Man received his Bachelor of Architecture from Cornell University College of Architecture, Art & Planning and obtained his Master in Design Studies at Harvard University Graduate School of Design, with a concentration in Design Technology. Upon completion of his Masters thesis, Sandbox3D: Web App for Real-time Design Collaboration, he was awarded the Digital Design Prize for _“the most creative use of digital media in relation to the design professions.”_ Eddy Man has worked in the offices of POSCO A&C of Seoul, South Korea; Robert A.M. Stern Architects in New York City; EPIPHYTE Lab of Ithaca, New York.
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GOLAN LEVIN

Curator Emeritus

https://www.cmu.edu/cas/people/levin_golan.html

golan [at] andrew [dot] cmu [dot] edu

Golan Levin develops artifacts and events which explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. Through performances, digital artifacts, and virtual environments, often created with a variety of collaborators, Levin applies creative twists to digital technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of abstract communication and interactivity. Levin has exhibited widely in Europe, America and Asia. Levin’s work combines equal measures of the whimsical, the provocative, and the sublime in a wide variety of online, installation and performance media. His work has been exhibited at the New Museum of Contemporary Art, The Kitchen, the Neuberger Museum, and The Whitney Biennial, all in New York; Ars Electronica in Linz, Austria; The Museum of Contemporary Art in Taipei, Taiwan; The InterCommunication Center in Tokyo, Japan; and the Zentrum für Kunst und Medientechnologie in Karlsruhe, Germany, among other venues. Levin received undergraduate and graduate degrees from the MIT Media Laboratory, where he studied with John Maeda in the Aesthetics and Computation Group. Between degrees, he worked for four years as an interaction designer and research scientist at Interval Research Corporation. Presently Levin is Associate Professor of Electronic Time-Based Art at Carnegie Mellon University.