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Kirschner presented a curated sampling of Machinima film live via skype from Berlin. Machinima, machine animation cinema, creates narrative film with avatars or objects via the virtual environment of computer gaming.

FRIEDRICH KIRSCHNER is a filmmaker, visual artist and software developer. He repurposes computer games and real-time animation technology to create animated narratives and interactive performances. His work has been shown at various international animation festivals and exhibitions, including the Laboral Gameworld exhibit in Gijon, the American Museum of the Moving Image in New York, the Ottawa international Animation festival and the Seoul Media Art Biennale. In addition he curates machinima film screenings all over the place and was the director of the Machinima Filmfest in New York in 2008. He is currently working on the open-source real-time animation software “moviesandbox”.

In his own words, BOB’s career started as an unlockable character for the game “California Games” on the Commodore 64 that sadly, no one ever unlocked. It really took off though as a Ragdoll in Unreal Tournament 2003 and developed since then. Bob since turned down to work as the square Tetris Block to pursue a career as Talkshow Host in his self-produced “Bob Block Machinima Show” which successfully made the jump from 32 bit to 64 bit recently and had him appear on German Television and miscellaneous live performances. His favorite ice cream flavor is strawberry.

RELATED READING

Machinima

Film Festival Presented by Friedrich Kirschner

Machinima
Machinima
Machinima
Machinima
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Machinima
Machinima
Machinima
Machinima

Kirschner presented a curated sampling of Machinima film live via skype from Berlin. Machinima, machine animation cinema, creates narrative film with avatars or objects via the virtual environment of computer gaming.

FRIEDRICH KIRSCHNER is a filmmaker, visual artist and software developer. He repurposes computer games and real-time animation technology to create animated narratives and interactive performances. His work has been shown at various international animation festivals and exhibitions, including the Laboral Gameworld exhibit in Gijon, the American Museum of the Moving Image in New York, the Ottawa international Animation festival and the Seoul Media Art Biennale. In addition he curates machinima film screenings all over the place and was the director of the Machinima Filmfest in New York in 2008. He is currently working on the open-source real-time animation software “moviesandbox”.

In his own words, BOB’s career started as an unlockable character for the game “California Games” on the Commodore 64 that sadly, no one ever unlocked. It really took off though as a Ragdoll in Unreal Tournament 2003 and developed since then. Bob since turned down to work as the square Tetris Block to pursue a career as Talkshow Host in his self-produced “Bob Block Machinima Show” which successfully made the jump from 32 bit to 64 bit recently and had him appear on German Television and miscellaneous live performances. His favorite ice cream flavor is strawberry.

RELATED READING

2010: VIRTUALITY

The artists included in this dialog work within the realm of phenomenal perception, ungrounding our conditioned ways of seeing to create an ambiguous play between physical and perceptual space.

Spike Wolff
Festival Curator
Pablo Garcia
Festival Curator
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SPIKE WOLFF

Curator, Artistic and Executive Director

https://soa.cmu.edu/spike-wolff

lwolff [at] andrew [dot] cmu [dot] edu

Spike Wolff is Special Faculty in the College of Fine Arts and School of Architecture at Carnegie Mellon University. In addition to her work as Artistic and Executive Director of the wats:ON Festival, Spike is Curator of the School of Architecture Lecture Series and has curated exhibitions for the Miller Gallery on Carnegie Mellon’s campus. Spike assumed directorship of the wats:ON Festival in 2010 and has been instrumental in its revitalization, bringing an eclectic and diverse range of internationally acclaimed and emerging artists and their work to Carnegie Mellon. Spike’s work and interests are interdisciplinary in nature. Recent design projects include ‘Shadow’ an installation for the Mattress Factory Museum, ‘The Hurricane’ a temporary jazz club for the Hill House of Pittsburgh, and exhibition design for ‘Contrarreloj, Felix de la Concha’ at the Frick Art Museum. Spike holds a Master of Architecture from SCI-Arc and a Bachelor of Fine Arts from Carnegie Mellon University.
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EDDY MAN KIM

Associate Curator Emeritus

https://soa.cmu.edu/eddy-mankim

eddymankim [at] cmu [dot] edu

Eddy Man Kim is an Assistant Teaching Professor in the School of Architecture at Carnegie Mellon University, where he serves as a Co-director of the Computational & Tangible Interaction Design Laboratory (CoDe Lab). Eddy Man is a designer, researcher, educator, and entrepreneur who was awarded the George N. Pauly, Jr. Fellowship to join Carnegie Mellon University School of Architecture faculty as a Visiting Assistant Professor for the academic year of 2014/2015. A technologist and futurist at heart, Eddy Man is interested in interdisciplinary efforts to mutually augment design and technology—especially as they relate to current trends in web technology. Eddy Man is also one of the founding members of openUU, a design research agency based in Hong Kong. While holding the position of Technical Director, Eddy Man marketed for, managed, and delivered openUU projects that won four Best-of-Year Awards by Interior Design magazine and the 40-under-40 Award by Perspective Global magazine. While managing his practice in Hong Kong, Eddy Man taught graduate students at The University of Hong Kong Faculty of Architecture as a visiting design studio instructor and design workshops for Hong Kong Interior Design Association. Eddy Man received his Bachelor of Architecture from Cornell University College of Architecture, Art & Planning and obtained his Master in Design Studies at Harvard University Graduate School of Design, with a concentration in Design Technology. Upon completion of his Masters thesis, Sandbox3D: Web App for Real-time Design Collaboration, he was awarded the Digital Design Prize for _“the most creative use of digital media in relation to the design professions.”_ Eddy Man has worked in the offices of POSCO A&C of Seoul, South Korea; Robert A.M. Stern Architects in New York City; EPIPHYTE Lab of Ithaca, New York.
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GOLAN LEVIN

Curator Emeritus

https://www.cmu.edu/cas/people/levin_golan.html

golan [at] andrew [dot] cmu [dot] edu

Golan Levin develops artifacts and events which explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. Through performances, digital artifacts, and virtual environments, often created with a variety of collaborators, Levin applies creative twists to digital technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of abstract communication and interactivity. Levin has exhibited widely in Europe, America and Asia. Levin’s work combines equal measures of the whimsical, the provocative, and the sublime in a wide variety of online, installation and performance media. His work has been exhibited at the New Museum of Contemporary Art, The Kitchen, the Neuberger Museum, and The Whitney Biennial, all in New York; Ars Electronica in Linz, Austria; The Museum of Contemporary Art in Taipei, Taiwan; The InterCommunication Center in Tokyo, Japan; and the Zentrum für Kunst und Medientechnologie in Karlsruhe, Germany, among other venues. Levin received undergraduate and graduate degrees from the MIT Media Laboratory, where he studied with John Maeda in the Aesthetics and Computation Group. Between degrees, he worked for four years as an interaction designer and research scientist at Interval Research Corporation. Presently Levin is Associate Professor of Electronic Time-Based Art at Carnegie Mellon University.